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Ffxv How To Fly Regalia Type F

FF4PSP Cid Portrait.png

Cid Pollendina: Oh, shut up and help me remodel the Quest (Concluding Fantasy XV)/Sidequests folio!

Please aggrandize this article into a full ane. The post-obit tasks need to exist completed:

  • fill in how to consummate each sidequest in their subsection.

This asking tin be discussed on the associated discussion page. Remove this discover upon completion.

Map icon.

New side quest map icon.

Sidequests are optional quests in Final Fantasy XV. They can involve many different types of objectives. They oftentimes provide rewards in EXP, items, weapons or accessories. Completing sidequests yields achievements and trophies, the best one being Weaving a Tapestry after 80 completed quests.

Contents

  • 1 Tours
    • 1.i The Hallowed Hill of Hammerhead
    • 1.2 Rise and Shine and Run
    • 1.three Strike a Pose!
    • one.iv Stirred, Not Shaken
    • ane.5 The Chopping Block
    • 1.half-dozen Up Close and Personal
    • ane.7 Example of the Stolen Specs
    • 1.8 Liege of the Lake
    • 1.nine A Flower for Iris
  • two Rescues
    • 2.1 Tired of Running
    • two.ii Search and Rescue
    • 2.3 A Weep for Assistance
    • ii.4 Conceal, Don't Feel
    • two.5 Palpable Pain
    • 2.6 Lost Without a Potion
    • ii.7 Distress in the Desert
    • 2.eight Scared and Stranded
    • 2.9 An Exaggerated Injury
    • 2.ten When You Believe
    • 2.eleven A Hurting Heart
    • 2.12 All Past Myself
    • ii.13 Accursed Curiosity
    • ii.14 Trembling with Fear
    • 2.15 Wracked with Anxiety
    • 2.16 The Faint of Center
    • 2.17 Down on your Luck
    • two.18 Weary and Wounded
    • 2.19 In Depression Spirits
    • two.20 The Verge of Despair
    • 2.21 A Little Skid-Up
    • 2.22 Alas, Poor Hunter...
    • two.23 Nigh Out of Hope
    • 2.24 Scared and Solitary
    • ii.25 Poor, Misfortunate Soul
    • ii.26 Blame the Beasts!
    • 2.27 Not And then Easy Anymore
    • 2.28 Losing Centre
    • ii.29 Keeping the Religion
    • ii.30 Injured and Introspective
  • 3 Cleaved Cars
    • 3.1 Broken-Downwardly
    • three.2 Highway Helper
    • 3.three Unlucky Driver
    • 3.4 Stranded on the Sand
    • three.5 Roadside Aid
    • iii.half-dozen I Melody-Up As well Many
    • 3.seven Car-mic Retribution
    • iii.8 Waiting for Assistance
    • 3.9 Devil-may-care in a Automobile
    • 3.10 Automotive Agitation
    • 3.11 New to the Road
    • 3.12 The Jolly Joyrider
    • 3.13 Wild Beasts on the Open Route
    • 3.14 I'grand Belatedly!
    • 3.15 Shoulda Been Serviced
    • 3.sixteen That Make-New Car Smell
    • 3.17 Melody-upward, Shmune-upwards
    • three.18 The Perpetual Passenger
    • three.19 Through a Rose-Tinted Windshield
    • three.20 Hurrying Home
    • 3.21 Big Head Behind the Wheel
    • 3.22 My Beloved Chariot
    • iii.23 Vehicle Vexation
    • 3.24 Oh My Grease-Monkey Goddess!
    • iii.25 A Driver in Despair
    • 3.26 Dude, Where's My Automobile?
    • 3.27 Keep Calm and Keep Driving
    • iii.28 Solitary on the Road
    • iii.29 A Manic Motorist
    • 3.30 Pedal to the Metal
  • 4 Photo Ops
    • four.1 Photo Op: Mountain
    • 4.two Photo Op: Quay
    • 4.iii Photo Op: Volcano
    • 4.4 Photo Op: Waterfall
    • four.5 Photo Op: Disc
    • 4.half-dozen Photograph Op: Lestallum
    • iv.7 Photo Op: Quarry
    • four.8 Photo Op: Battlefield
    • 4.9 Photo Op: Ranch
    • 4.10 Photo Op: Lakefront
    • 4.11 Photo Op: Crag
    • 4.12 Photo Op: Mascot
    • iv.13 Photo Op: Beacon
    • iv.14 Photo Op: Bar
    • iv.15 Photograph Op: Dock
    • 4.16 Photo Op: Palace
    • four.17 Photo Op: Park
  • v Dave
    • 5.ane Gone Hunting
    • 5.2 Dust to Grit
    • 5.3 Last Resting Plains
    • five.4 A Rocky Cease
    • 5.5 Swallowed by Shadows
    • five.6 A Backwoods Burial
    • 5.7 Washed Away
    • 5.8 Mountains of Misfortune
    • 5.nine The Witch of the Forest
  • 6 Cid
    • 6.1 Cid Sophiar, Master Mechanic
    • 6.two A Better Engine Blade
    • 6.3 A Better Engine Blade Ii
    • vi.4 A Better Engine Blade III
    • half-dozen.five A Meliorate Drain Lance II
    • 6.half-dozen A Better Automobile Crossbow
    • half dozen.7 A Better Bioblaster
    • 6.8 A Amend Circular Saw
    • 6.9 A Better Gravity Well
    • half dozen.10 A Improve Noiseblaster
    • 6.11 A Better Drillbreaker
    • 6.12 A Amend Force Stealer
    • 6.13 A Better Pair of Plunderers
    • 6.14 A Improve Valiant
    • half-dozen.15 A Better Absorb Shield
  • 7 Takka
    • vii.one Scenic Commitment
    • 7.ii Hunters and Gatherers
    • 7.3 Emergency Delivery
    • 7.4 Everyone Loves Beans
    • seven.5 Lestallum's Finest
    • seven.6 A Meat Most Magnificent
  • 8 Dino
    • viii.ane The Aspiring Artisan
    • viii.two A Stone-Studded Stunner
    • 8.three Reliable Royalty
    • 8.4 No Pain, No Gem
    • 8.5 A Treasure Across Measure
  • ix Cindy
    • 9.1 The E'er Imperial Regalia
    • 9.two The Ever Elegant Regalia
    • 9.3 The E'er Gleaming Regalia
    • nine.iv The Always Valorous Regalia
    • ix.5 The Always Illustrious Regalia
    • 9.six Into Uncharted Territory
    • 9.7 Kings of the Off-road
    • 9.eight Into Unknown Frontiers
  • x Sania
    • x.1 The Professor's Protégé
    • 10.two The Professor'south Protégé - Gigantoad
    • 10.3 The Professor's Protégé - Yellow Frogs
    • 10.4 The Professor'southward Protégé - Wyvern
    • 10.5 The Professor's Protégé - Myrlwood Firefly
    • 10.6 The Professor's Protégé - Griffon
    • 10.vii The Frogs of Fable
  • 11 Navyth
    • xi.1 Fishing Buddies
    • 11.2 Angling, Naturally
    • 11.3 Navyth's Claiming
    • eleven.4 Angler's Nightmare
  • 12 Vyv
    • 12.1 The Perfect Landscape
    • 12.2 An Eye for Islands
    • 12.iii Aftermath of the Astral State of war
    • 12.four Of Gods and Kings
    • 12.five Vyv'southward Volcanic Inspiration
    • 12.6 A Identify to Phone call Dwelling house
    • 12.seven The Pen is Mighter Than the Sword
    • 12.8 The Cursed Canvas
  • 13 Lestallum Merchants
    • 13.1 On the Hunt for a Harvest
    • thirteen.ii Wild nigh Onions
    • 13.3 Vegging Out
    • 13.4 Ace of Carapace
    • 13.5 Tails Spin
    • 13.6 Sting Your Praises
    • 13.7 Van, Interrupted
    • xiii.8 Van, Interrupted Again
    • 13.9 Mind the Trap
  • fourteen Holly
    • 14.1 Steam Valve Inspection
    • 14.2 Power to the Pylons
    • xiv.3 Holding Back the Dark
  • 15 Talcott
  • 16 Wiz
    • 16.ane Where the Wild Chocobos Are
    • xvi.2 Bird on the Brink
    • 16.3 A Feathery Feast
    • xvi.iv Chase That Chocobo!
    • 16.5 Savior of the Species
  • 17 Dungeons
    • 17.ane Balouve Mines
    • 17.2 Costlemark Tower
    • 17.3 Crestholm Channels
    • 17.four Daurell Caverns
    • 17.5 Formouth Garrison
    • 17.half-dozen Malmalam Thicket
    • 17.vii The Myrlwood
    • 17.viii The Rock of Ravatogh
  • 18 Menaces
    • 18.one Menace Beneath Lucis
    • eighteen.ii A Menace Sleeps in Keycatrich
    • 18.3 A Menace Sleeps in Fociaugh
    • eighteen.4 A Menace Sleeps in the Grotto
    • 18.five A Menace Sleeps in Daurell Caverns
    • 18.6 A Menace Sleeps in Balouve
    • xviii.7 A Menace Sleeps in Steyliff
    • 18.8 A Menace Sleeps in Crestholm
    • 18.9 A Menace Sleeps in Costlemark
  • 19 Randolph
    • nineteen.i A Legend Is Born
    • 19.2 Dreadful Legend
    • 19.3 Legend Wrapped in an Enigma
    • 19.4 Cursed Legend
    • xix.5 Wondrous Weapon
  • 20 Other
    • xx.one Let Sleeping Mountains Lie
    • 20.2 Stealing the Past
    • xx.iii O Partner, My Partner
    • xx.4 Chocobaby Roundup
    • 20.five Caestino on Photographic camera
    • 20.6 Scraps of Mystery
  • 21 Windows/Royal Edition
    • 21.1 Photo Op: Eating place
    • 21.2 Photo Op: Isle
    • 21.3 Photo Op: Cape
    • 21.4 Photo Op: Chimney
    • 21.five Photo Op: Gate
    • 21.6 Open-Sea Fishing
    • 21.7 Whopper in the Waves
    • 21.8 Monster of the Deep
    • 21.9 A Second Sea God
    • 21.10 Crown Urban center Without a King
    • 21.11 A Glaive out of Time
    • 21.12 Relics of the Empire
    • 21.thirteen A Gift from Cid

Tours [ ]

Tours are short sidequests involving unique moments with Noctis and an marry. When resting at a specific camp, an ally will ask for Noctis's help the following day, and if accepting it, Noctis will help them the next mean solar day upon waking. Tours involve a simple task, oftentimes following on screen prompts, and reward the party with twenty AP.

The Hallowed Hill of Hammerhead [ ]

Ascension and Shine and Run [ ]

Strike a Pose! [ ]

Stirred, Not Shaken [ ]

The Chopping Block [ ]

Up Close and Personal [ ]

Case of the Stolen Specs [ ]

Liege of the Lake [ ]

If the player camps at the haven near Vesperpool with a full party, Gladiolus volition ask for him and Noctis to go line-fishing for the legendary Liege of the Lake in the Vesperpool the next morn. Complying triggers a quest for the fish. The tour is completed once the player catches the Liege; quitting line-fishing puts them back at army camp, but the tour can be restarted at whatsoever time by camping ground at the same haven again. It is possible to catch the Liege outside of the tour when line-fishing at the aforementioned spot.

The bout at the lake completed.

The "Liege of the Lake" is one of the toughest fish to grab. It is a subconscious fish (not marked on the radar while fishing) lurking in the top left corner of the fishing surface area. Information technology can be defenseless with the x,000 Needles Golden Cactuar lure that can exist bought at the shop at the aforementioned fishing spot. Information technology will announced regardless of weather. It volition struggle almost all the time when defenseless. It is best to use the best line-fishing line, an upgraded rod and reel, and to have Fishing Level 7 or above. The actor should continually tilt the analog stick the mode the fish swims, and looking at the fish itself rather than the button prompt tin exist a better method, although this is non so hands seen if it is raining. The role player must be patient and just reel in when the fish is not struggling (the controller doesn't vibrate). Borer the reel in button can work better than property information technology, to save line. Considering the fish struggles and then much, at that place are simply short windows for reeling.

Cooking Kupoberry Cheesecake at camp before the tour that makes a fishing line last 25% longer helps in this quest (available from Moogle Chocobo Carnival). The player but needs to cast their line until the liege bites; whatsoever other fish that bite the player tin can let the fish come off the line to have a fresh line when catching the liege.

Communicable the fish yields the Big Blaze Bahamut lure, which is special as it will return even if the line snaps.

A Blossom for Iris [ ]

Rescues [ ]

Rescues require the role player to locate trapped individuals found throughout Eos, and save them with a restorative item. These missions are not flagged until the player moves within a close proximity of the individual.

Tired of Running [ ]

Search and Rescue [ ]

A Cry for Help [ ]

Proper name Location Unlock Reward
A Cry for Aid Leide Visit the Longwythe Rest Area and speak to the motel owner to accelerate "The Errand Prince" 300 EXP, 500 Gil

Conceal, Don't Experience [ ]

Palpable Pain [ ]

Name Location Unlock Reward
Palpable Pain Leide Attain Affiliate 02 and complete "Tired of Running" 350 EXP, 900 Gil

Lost Without a Potion [ ]

Distress in the Desert [ ]

Scared and Stranded [ ]

An Exaggerated Injury [ ]

When Yous Believe [ ]

Proper name Location Unlock Advantage
When You lot Believe Leide Reach Affiliate 09 and complete "Palpable Pain" 1,000 EXP, 6,000 Gil

A Hurting Heart [ ]

All Past Myself [ ]

Accursed Curiosity [ ]

Trembling with Fear [ ]

Name Location Unlock Reward
Trembling with Fear Duscae Reach Chapter 03 and complete the "A Behemoth Undertaking" chase 350 EXP, 900 Gil

Wracked with Feet [ ]

The Faint of Heart [ ]

Down on your Luck [ ]

Weary and Wounded [ ]

In Low Spirits [ ]

Proper name Location Unlock Reward
In Depression Spirits Duscae Achieve Chapter 09 and complete "All By Myself" 350 EXP, 900 Gil

The Verge of Despair [ ]

A Little Slip-Up [ ]

Alas, Poor Hunter... [ ]

Almost Out of Hope [ ]

Scared and Lonely [ ]

Poor, Misfortunate Soul [ ]

Name Location Unlock Reward
Poor, Misfortunate Soul Cleigne Reach Affiliate 03, clear the Glacial Grotto dungeon, and complete "Almost Out of Promise" 500 EXP, 1,500 Gil

Arraign the Beasts! [ ]

Not So Easy Anymore [ ]

Losing Heart [ ]

Name Location Unlock Advantage
Losing Heart Cleigne Reach Affiliate 09 and complete "Alas, Poor Hunter..." 1,500 EXP, 6,000 Gil

Keeping the Religion [ ]

Injured and Introspective [ ]

Cleaved Cars [ ]

Cleaved Cars quests require the actor to aid stranded drivers by the roadside, past providing them a Repair Kit. Similar Rescues, they are just flagged when the player reaches 1 of the drivers and when the quest is unlocked.

Jerry-built [ ]

Name Location Unlock Reward
Broken-down Leide Available from the start 300 EXP, 500 Gil

Highway Helper [ ]

Unlucky Driver [ ]

Stranded on the Sand [ ]

Roadside Assistance [ ]

One Tune-Upwardly Too Many [ ]

Automobile-mic Retribution [ ]

Waiting for Help [ ]

Devil-may-care in a Machine [ ]

Name Location Unlock Reward
Careless in a Car Leide Attain Chapter 09 and consummate "Highway Helper" 1,500 EXP, 6,000 Gil

Automotive Agitation [ ]

New to the Road [ ]

The Jolly Joyrider [ ]

Wild Beasts on the Open Route [ ]

I'1000 Tardily! [ ]

Name Location Unlock Reward
I'm Late! Duscae Retrieve the Regalia in Chapter 05 and complete "New to the Road" 500 EXP, 1,500 Gil

Shoulda Been Serviced [ ]

That Brand-New Car Smell [ ]

Tune-up, Shmune-up [ ]

Name Location Unlock Reward
Tune-up, Shmune-up Duscae Attain Chapter 09 and consummate "Shoulda Been Serviced" i,500 EXP, 6,000 Gil

The Perpetual Passenger [ ]

Through a Rose-Tinted Windshield [ ]

Hurrying Domicile [ ]

Name Location Unlock Reward
Hurrying Home Duscae Reach Affiliate 09 and complete "Through a Rose-Tinted Windshield" 500 EXP, ane,500 Gil

Big Caput Behind the Bike [ ]

My Beloved Chariot [ ]

Vehicle Vexation [ ]

Oh My Grease-Monkey Goddess! [ ]

A Driver in Despair [ ]

Dude, Where'south My Machine? [ ]

Keep Calm and Keep Driving [ ]

Lone on the Road [ ]

A Manic Motorist [ ]

Name Location Unlock Reward
A Manic Motorist Cleigne Reach Chapter 09 and complete "My Beloved Chariot" one,500 EXP, 6,000 Gil

Pedal to the Metal [ ]

Photograph Ops [ ]

Photo Ops are short sidequests from which Prompto can take a memorable picture. They are activated during daylight hours when the player enters a zone around the area from which the film is taken.

Photo Op: Mountain [ ]

Photo Op: Quay [ ]

Photograph Op: Volcano [ ]

Photo Op: Waterfall [ ]

Photo Op: Disc [ ]

Photo Op: Lestallum [ ]

The quest will trigger when driving through the Kelbass Grasslands between the Wainterre and Narcie havens (the route southward from and parallel to Lestallum).

Photo Op: Quarry [ ]

Th quest will trigger when auto-driving to the Balouve Mines parking spot.

Photograph Op: Battlefield [ ]

Photo Op: Ranch [ ]

Photograph Op: Lakefront [ ]

Photo Op: Crag [ ]

Photo Op: Mascot [ ]

Photo Op: Beacon [ ]

Photo Op: Bar [ ]

The political party must visit the part of Altissia that is right opposite to Maagho during the daytime (has tables with parasols at the water edge) to trigger the quest. Later, the player must take a gondola to the restaurant.

Photo Op: Dock [ ]

To actuate the quest go to the JM Marketplace - Altissia store, to the left are two docks, go down the dock farest away.

Photo Op: Palace [ ]

Photograph Op: Park [ ]

Dave [ ]

David Auburnbrie, unlike many not-actor characters, changes his position after each sidequest, and can be found at dissimilar outposts depending on the last sidequest completed. His sidequests involve obtaining a dog tag, often surrounded past creatures to impale outset, and rewards useful restorative items. The tag is found somewhere inside the circumvolve on the map when the quest is agile, and glows xanthous on the ground.

Gone Hunting [ ]

Gone Hunting.

David Auburnbrie appears by the Three Z'south Cabin and asks Noctis and his friends to find a lost dog tag in the wilderness northeast of the outpost. Talking to the tipster at Crow'south Nest Diner may unveil its exact location. After the quest is finished, Dave side by side heads to the Prairie Outpost.

Dust to Grit [ ]

Dave at the Prairie Outpost.

After completing Dave'southward sidequest at Longwythe Rest Expanse, Dave moves to the Prairie Outpost where he has another dog tag collection quest, mark a spot s from the outpost.

Final Resting Plains [ ]

Dave is found at Coernix Station - Alstor, by the minor edifice to the northeast. Afterward talking to Dave, the player tin can enquire about the quest from the tipster at the Crow's Nest. The Rusted Dog Tag is found in a field to the northwest of the Disc of Cauthess.

A Rocky End [ ]

Dave heads to the Cauthess Residual Area side by side, where he is found outside the edifice near the diner. Afterward taking on the quest, the actor tin ask the local tipster nearly it. The dog tag is behind a big rock to the south.

Swallowed by Shadows [ ]

Dave volition next announced by the Iii Z's Cabin at Taelpar Rest Area and ask Noctis and his friends to find a lost dog tag to the northeast of the outpost, south of the Archaean'due south Mirror fishing spot. Talking to the tipster at Crow'southward Nest Diner unveils its exact location. After the quest is finished, Dave next heads to Onetime Lestallum.

A Backwoods Burying [ ]

Dave is nether the canopy in the eastern side of Erstwhile Lestallum. The tipster at the diner unlocks the waypoint. Up n where the river splits the Scratched Dog Tag is found about a befouled.

Washed Abroad [ ]

Dave stays at Old Lestallum and at present wants the tag northward from Mynbrum Haven in northern Cleigne. The tag is on the large rocks past the river where sahagins spawn.

Mountains of Misfortune [ ]

Dave is now institute in Meldacio Hunter HQ on a terrace of a house. The local tipster tin can assistance with the exact location. The Polished Dog Tag is nigh the Steyliff Grove ruins.

The Witch of the Woods [ ]

After completing the previous Dave's quest, the player tin can spot a question marker on the earth map indicating his side by side location at Verinas Mart - Ravatogh. When the actor arrives at the outpost, Dave has gone missing. The chef at Erupto Eats asks the party to expect for Dave, initiating the quest. The quest location marker pins Dave at a sign most Malmalam Thicket that forbids hunters from entering. Afterwards talking to Dave, the quest location mark leads the player to Kimya at the Firm of Hexes nearby who directs the party to the depths of Malmalam Thicket to observe the dog tag. After defeating the boss (a bandersnatch) at the end of the narrow path to a higher place the fountain, the party can find the tag backside a rock to the west of the tomb. The quest leads the histrion back to Kimya Auburnbrie for a scene (the reason why Malmalam Thicket is off-limits for the hunters), then to Dave in Meldacio Hunter HQ for the final reward.

Cid [ ]

Cid'southward sidequests allow weapons to be upgraded. After completing Cid Sophiar, Master Mechanic, Cid can offer a sidequest to upgrade each weapon that bears the "+" upgrade icon. The actor must retrieve both the weapon and the specific function to upgrade it, and once taken to Cid, will be upgraded after fulfilling a specific number of quests or hunts, and so resting at a camp or lodging. Cid is found in Hammerhead, except between chapter vi and the end of chapter 8, in which he is found in Cape Caem.

Cid Sophiar, Master Mechanic [ ]

This requires the Drain Lance and Metal Scrap, a common item. When given to Cid, the weapon volition upgrade immediately.

A Ameliorate Engine Blade [ ]

This requires the Rusted Chip to upgrade. After giving information technology to Cid, it is upgraded immediately.

A Better Engine Bract II [ ]

This requires the Drinking glass Gemstone to upgrade. Information technology is a common item, which can be found in Lestallum. I quest or hunt must exist completed earlier it is upgraded.

A Better Engine Blade 3 [ ]

This requires the Sturdy Helixhorn to upgrade. It can be obtained by breaking duplicorn'southward or the chase spiracorn'southward horn. The player tin can lock onto the horn and so warp-strike from a distance. The skill Warp-Deadfall in Wait Style is too great for increasing the likelihood of breaking the bagginess. The thespian can save their game just before engaging in the chase and and so reload if they didn't get the horn, or just break the enemies' horns and and then run off to let the enemies respawn. Hunts are also repeatable. Later on giving both the weapon and the helixhorn to Cid, three quests or hunts must be completed before the blade is upgraded.

A Improve Drain Lance Ii [ ]

This requires the Coeurl Whiskers to upgrade. It is dropped either by Coeurl (fifty% rate) or Elder Coeurl (100% charge per unit). Subsequently giving both to Cid, ane quest or chase must be completed before the weapon is upgraded.

A Better Auto Crossbow [ ]

This requires the Cactuar Needle to upgrade. It tin can be found south of Vesperpool, dropped by the Slactuar (100% rate). Afterwards giving both to Cid, 2 quests or hunts must exist completed before upgrade is prepare.

A Better Bioblaster [ ]

This requires the Dynamo. It can be found at Callatein's Plunge exterior Greyshire Glacial Grotto, dropped by MA Veles (50% rate), by MA Veles-Bis (60% charge per unit), or past MA Hoplomachus (95% rate). After giving both to Cid, two quests or hunts must exist completed before upgrade is set up.

A Amend Circular Saw [ ]

This requires the Heaven Gemstone, which is a reward for the A Feline Feast quest. Later giving both to Cid, two quests or hunts must be completed before upgrade is ready.

A Better Gravity Well [ ]

This requires the Hydraulic Cylinder. It can be found north of Fort Vaullerey or dropped past MA-X Patria (97% rate). Later on giving both to Cid, two quests or hunts must be completed before upgrade is fix.

A Improve Noiseblaster [ ]

This requires the Magnetron. It tin can be found in Gralea, dropped by MA Hoplomachus (5% charge per unit). After giving both to Cid, 2 quests or hunts must be completed before upgrade is ready.

A Better Drillbreaker [ ]

This requires the Magitek Cadre. It can exist found in Gralea, dropped by MA-X Dux (100% rate), or by MA-X Patria (3% rate). After giving both to Cid, 2 quests or hunts must be completed before upgrade is set.

A Better Force Stealer [ ]

This requires the Monster Hook. It is dropped from Bandersnatch (100% rate). After giving both to Cid, i quest or hunt must be completed before upgrade is ready.

A Better Pair of Plunderers [ ]

This requires the Barbed Scythe. It is dropped by Killer Wasp. After giving both to Cid, 1 quest or chase must exist completed before upgrade is ready.

A Ameliorate Valiant [ ]

This requires the Globe Gemstone, a common particular. After giving both to Cid, one quest or hunt must be completed earlier upgrade is ready.

A Better Absorb Shield [ ]

This requires the Spiked Armor. It can exist obtained by breaking appendage from Skarnbulette (75% rate). After giving both to Cid, one quest or hunt must be completed before upgrade is ready.

Takka [ ]

Takka is found in Hammerhead, and his sidequests request the party defeat enemies for Takka. They reward many ingredients.

Scenic Delivery [ ]

Hunters and Gatherers [ ]

Emergency Delivery [ ]

Everyone Loves Beans [ ]

Lestallum'southward Finest [ ]

A Meat Most Magnificent [ ]

Dino [ ]

Dino Ghiranze is found in Galdin Quay. His quests require the histrion to obtain a jewel, often surrounded by monsters or in a dangerous location, and reward the actor with useful accessories.

The Aspiring Artisan [ ]

Dino asks Noctis to find an Amethyst Stone at the east of Longwythe Peak.

A Stone-Studded Stunner [ ]

Dino tasks Noctis with finding three Heliodor Stones. The player should caput s of Wiz Chocobo Mail service (from Chapter iii onwards) to detect the area with the red stones hands visible in the darker stones of the forest.

Reliable Royalty [ ]

Dino asks Noctis to bring him a Sapphire Stone. The player must head to the banks of Cleigne'due south primary river to find the Sapphire Rock on a pocket-size embankment at the border of the expanse.

No Pain, No Precious stone [ ]

Dino asks Noctis for a Ruby Rock, which can be institute inside the Myrlwood (accessed from Chapter 7), a forest west of Vesperpool. After entering the forest, the player should stay near the rock wall to the left to soon spot red ore.

A Treasure Beyond Measure [ ]

Dino asks for an Emerald Rock which is institute deep at Costlemark Tower, an optional dungeon that only opens at night. The player needs to have a loftier level party to exist able to take on the dungeon.

Cindy [ ]

Cindy is plant in Hammerhead. She offers quests to inquire the player to remember a specific car part, often located within a dangerous location, to upgrade the Regalia.

The Ever Royal Regalia [ ]

The Ever Elegant Regalia [ ]

The Ever Gleaming Regalia [ ]

The Ever Valorous Regalia [ ]

The Ever Illustrious Regalia [ ]

Noctis finds the headlights.

The headlights are constitute near the end of the dungeon. The circle on the map is not much help for finding them; it is better to keep going deeper and discovering new areas until coming to a narrow corridor where the treasure is shining gold on a box on the floor.

Into Uncharted Territory [ ]

Kings of the Off-road [ ]

Into Unknown Frontiers [ ]

Sania [ ]

Sania is located in Coernix Station - Alstor. Her quests require the role player to collect passive beast or other biological samples, and reward the histrion with useful accessories.

The Professor'south Protégé [ ]

The Professor'southward Protégé - Gigantoad [ ]

The Professor'southward Protégé - Yellow Frogs [ ]

The Professor's Protégé - Wyvern [ ]

The Professor'due south Protégé - Myrlwood Firefly [ ]

The Professor'due south Protégé - Griffon [ ]

The Frogs of Fable [ ]

Navyth [ ]

Navyth moves to diverse water sides depending on the last mission completed. His missions are fishing missions, that reward the player with EXP and fishing items. The fish he requests for can be defenseless from the angling spot at which the quest is given, but the player can as well catch the fish elsewhere if they wish. If the player has already caught the requested fish, it can be presented to Navyth to consummate the quest immediately after accepting information technology.

Fishing Buddies [ ]

The first line-fishing quest requires Noctis to catch a Crag Barramundi. Fishing buddies quest is located by the Alstor Slough, next to the marshy waters due north from the Wiz Chocobo Mail service, south from the Coernix Station - Alstor, in Duscae.

The Crag Barramundi will appear every bit a yellow dot on the fish radar. The post-obit lures are particularly suitable: Sugariness Jamming: Custard, Tidal Might Leviathan, Bomber: Ice Bomb, Ranker Tonberry.

For completing the quest the thespian will get 1,500 EXP, a Pocketknife T. Tonberry lure. Catching the fish yields the Grilled Wild Barramundi recipe (+80 assail and magic, +500 health).

Fishing, Naturally [ ]

Noctis must take hold of a Cherrycomb Trout. Navyth is located west from Lestallum; following the road to the w, the player will cross the river. Navyth volition be fishing near in the vicinity of the Mynbrum Haven campground.

Cherrycomb Trout will announced as a yellow dot on the radar. Suitable lures include: Whiskers: Crystal, and Knife T. Tonberry.

For completing the quest the player will get 2,000 EXP and the Butterfly Edge (150 defense force) rod.

Navyth's Challenge [ ]

Noctis must catch the rare fish Vesper Gar. Navyth is found at the Vesperpool, in the northwestern office of the map. Vesper Gar has a long, sparse torso, and is marked with a blue mark on the radar. After casting the line the histrion should pay attending to the fish below the surface and expect for the Vesper Gar. Suitable lures include: Stinker: Malboro, Stinker: Malbodoom, and Ranker Tonberry.

For completing the quest the role player volition go 3,000 EXP and the Invincible Atomic number 26 Giant lure that sinks when reeled in and floats when tension is released.

Angler's Nightmare [ ]

The quest completed.

Navyth'south final quest at Galdin Quay has Noctis catch the "Devil of the Cygillan" (Murk Grouper). Navyth is found on the beach. It is best to be at to the lowest degree level 7 in fishing. The fish won't exist visible on the radar until Noctis has maxed out his fishing level, just it can exist institute on the spot nearest to Navyth during daytime by casting the line to the middle of the fishing area, or a little to the correct. If the actor spots a behemothic fishing lurking under the surface, they take institute it.

Suitable lures are the ones that sink, merely an particularly proficient fit is the Burrower: Abyss Worm. It will be a tough boxing to reel in the fish, as information technology will struggle a lot (water is splashing and the controller vibrates). The player must non reel when the fish struggles, only at that place might merely exist brusk windows for reeling as the fish fights back nearly of the time. Borer the reel push tends to piece of work better than belongings against fish that struggle a lot. Because the fish is so big, it wears down the line fast, and thus the player needs skilful technique and equipment to take hold of the fish. The Kupoberry Cheesecake recipe helps preserve the line longer. The player tin can also exploit the pause function and adjust reel/do non reel and direction while the game is paused to preserve the line longer.

Completing the quest yields 5000 EXP along with the Tranquility rod (290 defence force).

Vyv [ ]

Vyv is located in Lestallum, and requests that the role player take specific photos. These advantage a high amount of gil and decent EXP.

The Perfect Landscape [ ]

Later Iris Amicitia has shown Noctis around Lestallum, the latter can talk to Vyv to receive a quest. The role player must head for one of two locations for a photograph: the north of the Disc of Cauthess, and by the chocobo racing courses most Wiz Chocobo Post.

An Middle for Islands [ ]

Vyv requests a photo of an island taken from Galdin Quay, the Angelgard.

Backwash of the Astral State of war [ ]

Vyv wants 2 shots of Taelpar Crag: one is from the lookout belfry close to Tollhends Stronghold, and another from a span to the east of Old Lestallum.

Of Gods and Kings [ ]

Vyv wants a photo of the gate of the regal tomb southeast of Duscae, and then of the Tomb itself.

Vyv's Volcanic Inspiration [ ]

For this photograph, the party must head for the Rock of Ravatogh, a volcano in the west of Cleigne. The player must ascend the slope to a expressionless-end to the due west of the map and photograph the flowing lava. The heat volition continuously damage the political party. The player may need to fight Thunderocs forth the path.

A Place to Phone call Dwelling [ ]

Name Location Unlock Reward
A Place to Phone call Home Leide Consummate "Vyv's Volcanic Inspiration" three,500 EXP, 17,500 Gil, Time photo filler

Vyv wants a moving picture of Indisposition. The actor must head to the colina overlooking the city where Affiliate i ended.

The Pen is Mighter Than the Sword [ ]

Vyv wants three photos of imperial bases in Lucis: Formouth Garrison in Leide (close to the Prairie Outpost), Tollhends Stronghold in Cleigne (north of Former Lestallum), and Perpetouss Keep in Duscae (southwest of the Cauthess Rest Expanse). Each picture is role of a subquest that needs to be selected manually in the main menu to activate its waypoint. The histrion may take to engage imperial troops in each area.

The Cursed Canvas [ ]

Name Location Unlock Advantage
The Cursed Canvas Altissia Complete "The Pen is Mightier than the Sword", attain Chapter 09 5,000 EXP, 25,000 Gil

Vyv wants a photograph of a cursed painting. After heading to Altissia in Chapter nine, the player must head to Maagho eating place, talk to Weskham Armaugh, then take the "A Lost Painting" chase. In the basement of the Secretary'southward Estate, Prompto volition have a picture of the painting automatically equally the party approaches the painting; however, the game won't depict Prompto taking the photo and will simply advance the sidequest to the next task. Prompto will "take" a picture even if the player doesn't complete the hunt for Chadarnook. The photo won't be shown in the player'southward Archive menu. The party can render to Lucis via calling upon Umbra at the Leville hotel, or by the imperial vessel in the Windows or Royal Editions.

Talking to Vyv loads up a photo log with the painting photo. The photo snapped can be in either the goddess course or demon class. If the party snapped a photo of the goddess form, Vyv says it is likewise risqué for his magazine. A photo of her demon form leads Vyv to believe the picture is haunted. Regardless of the statements, Vyv rewards the actor with 5,000 EXP and 25,000 gil. The former statement may allude to how Chadarnook'due south nudity in Last Fantasy Six being censored in some versions.

Lestallum Merchants [ ]

Several merchants in Lestallum offer quests to collect things or defeat enemies throughout the map. When quests are completed, they offering discounts at their shop.

On the Hunt for a Harvest [ ]

Wild about Onions [ ]

Vegging Out [ ]

Name Location Unlock Reward
Vegging Out Duscae Complete "Wild near Onions" 3,000 EXP, discount applied to all articles sold by Furloch

Ace of Carapace [ ]

Name Location Unlock Reward
Ace of Carapace Duscae Complete "A Stroll for Two" 1,500 EXP, discount applied to all articles sold by Arms Vendor

Tails Spin [ ]

Sting Your Praises [ ]

Proper name Location Unlock Reward
Sting Your Praises Cleigne Complete "Tails Spin" 4,500 EXP, discount practical to all articles sold by Arms Vendor

Van, Interrupted [ ]

Van, Interrupted Once again [ ]

Listen the Trap [ ]

Proper noun Location Unlock Reward
Mind the Trap Duscae Complete "A Stroll for Two" one,500 EXP, discount practical to all manufactures sold past Veenon

Holly [ ]

Holly is found in Lestallum. Her quests require the player to locate and fix parts of an environment, and offer decent EXP but substantial gil.

Steam Valve Inspection [ ]

Power to the Pylons [ ]

Holding Back the Dark [ ]

Talcott [ ]

Talcott is located at the Hidden Gateway Lodge at Cape Caem. He is looking to consummate his collection of Cactuar Figurines that are located in shops effectually Lucis. Reach Chapter eight to unlock; the reward is 2,000 EXP.

Wiz [ ]

Wiz is located at the Wiz Chocobo Post, and offers various quests to locate chocobo materials. The reward is often EXP or chocobo items.

Where the Wild Chocobos Are [ ]

Name Location Unlock Reward
Where the Wild Chocobos Are Duscae Complete "A Behemoth Undertaking" 500 EXP, Xelphatol Apple tree Seeds x1, Doman Plum Pits x1, Mamook Pear Seeds x1

Bird on the Brink [ ]

A Feathery Feast [ ]

Proper name Location Unlock Advantage
A Feathery Feast Duscae Complete "Bird on the Brink" 1,500 EXP, Fat Chocobo Triple-Decker

Chase That Chocobo! [ ]

Name Location Unlock Advantage
Chase That Chocobo! Leide Complete "A Feathery Fest" two,000 EXP, Valfruit Seeds x1, O'Ghomoro Berry Seeds x1, Cieldalaes Pineapple Seeds x1, Han Lemon Seeds x1

Savior of the Species [ ]

Dungeons [ ]

Dungeon sidequests are triggered upon locating and inbound them. These are the dungeons that are not entered during the chief quest, and reward substantial EXP. Many likewise contain a Royal Arm.

Balouve Mines [ ]

Costlemark Tower [ ]

Crestholm Channels [ ]

Daurell Caverns [ ]

Formouth Garrison [ ]

Malmalam Thicket [ ]

The Myrlwood [ ]

The Rock of Ravatogh [ ]

Menaces [ ]

Once chapter 15 is reached and four optional dungeons Balouve Mines, Crestholm Channels, Daurell Caverns and Costlemark Tower are completed, these sidequests can be commenced by speaking to Ezma at the Meldacio Hunter HQ. She will grant Noctis the fundamental to breaking many seals institute within dungeons which pb to rooms underground filled with powerful monsters and a large dominate at the terminate. While they exercise not offer EXP on their own, the dungeon'southward rooms itself often contain many useful items, accessories and weapons (among the strongest in the game), while the enemies yield substantial EXP rewards.

Each dungeon features several sections with random rewards and enemies. There are times in which camps are available, and times in which the paths co-operative out three possible directions, of which only ane is correct and will progress the party further into the dungeon.

Menace Below Lucis [ ]

This quest requires all menaces to be defeated. Once completed, the actor should return to Ezma to become the Hunter Medal and complete Ezma's dossier.

A Menace Sleeps in Keycatrich [ ]

This menace is located beneath the Keycatrich Trench. The final dominate is the Lakhmu Flan.

Defeating the final boss volition earn the player the Firearm Hyper Magnum.

The recommended level for this dungeon is 55.

A Menace Sleeps in Fociaugh [ ]

This menace is located below the Fociaugh Hollow. The final dominate is the Chandravarma.

Defeating the last boss will earn the player the Sword Enhancer.

The recommended level for this dungeon is 65.

A Menace Sleeps in the Grotto [ ]

This menace is located beneath the Greyshire Glacial Grotto. The enemies that tin can exist fought hither are yojimbo, cryonade, skeleton, elderberry coeurl, royalisk and kingatrice. The end boss is the kengo.

In that location are 2 camps. Later the first camp, paths branch out twice; the first time the player must take the path leading right, the 2d time they must take the middle path. Afterward the second army camp, the next time in that location are branching paths, the player must accept the left path.

Defeating the concluding boss volition earn the firearm Executioner. Other good treasures at the grotto are the Vigilantes daggers (beginning haven), and the Black Belt (+50% impairment to larger enemies for Gladiolus) and Safety Bit (immunity to Instant Death) accessories.

The recommended level for this dungeon is 65.

A Menace Sleeps in Daurell Caverns [ ]

This menace is located beneath the Daurell Caverns. The final boss is the Mahanaga.

Defeating the final boss will earn the player the Polearm Precision Lance.

The recommended level for this dungeon is 72.

A Menace Sleeps in Balouve [ ]

This menace is located below the Balouve Mines. The final dominate is the Psychomancer.

Defeating the final boss will earn the actor the Firearm Death penalty.

The recommended level for this dungeon is 78.

A Menace Sleeps in Steyliff [ ]

This menace is located beneath the Steyliff Grove. The final dominate is the Mictlantecihuatl.

Defeating the final dominate will earn the player the Polearm Flayer.

The recommended level for this dungeon is 86.

A Menace Sleeps in Crestholm [ ]

This menace is located beneath the Crestholm Channels. The concluding boss is the Manxom.

Defeating the final boss will earn the player the Accessory Gigas Bangle.

The recommended level for this dungeon is 92.

A Menace Sleeps in Costlemark [ ]

This menace is located beneath the Costlemark Tower. The final dominate is the Bilröst.

Defeating the terminal boss volition earn the player the Accessory Night Matter Bracelet.

The recommended level for this dungeon is 99.

Randolph [ ]

Upon reaching chapter 15, Randolph can exist found in Lestallum. He tasks the thespian with defeating a powerful monster, later on which he will grant some of the nigh powerful weapons.

A Legend Is Born [ ]

This quest requires the thespian to defeat the bennu. It is weak to polearms, machinery and Lightning. Noctis'southward weapon can be infused with Lightning from Ignis' Enhancement. Royal artillery bargain superior impairment to regular weapons. Completing the quest earns the Iron Duke greatsword.

The recommended level for this quest is 55.

Dreadful Legend [ ]

This quest requires the actor to defeat a Malbodoom, which is surrounded by Malboro Deviling minions. It is weak to Daggers and Ice, meaning Noctis should equip his best Daggers infused with Water ice past Ignis. The best opportunity to bargain damage is during Malbodoom's Bad Breath by attacking it from behind. The Malboro Brat minions generally serve as a lark and should be avoided if possible.

The recommended level for this quest is 65.

Fable Wrapped in an Enigma [ ]

This quest requires the player to defeat ii Sir Tonberries at night fourth dimension outside the Tomb of the Tall. They are weak to Daggers and Light, meaning Noctis should equip his all-time Daggers, with the Light-infused Orichalcum being a solid choice. Due to the rapid speed of the Sir Tonberries, the player should defend consistently and focus on parrying them to deal damage. When only ane Tonberry remains, the actor may cull to fight more offensively.

The recommended level for this quest is 75.

Cursed Legend [ ]

This quest requires the player to defeat a large phalaris. It is weak to greatswords. It is not possible to defend confronting phalaris's hoof stomps, meaning Noctis should roll constantly to try and avoid information technology and assault its hind legs. Using Prompto's Piercer Technique is effective as it tin reduce its armor. The thespian can too character-bandy to Prompto to attack from distant.

Wondrous Weapon [ ]

The final Legend, the Naglfar is fought at Fort Vaullerey. It resists all weapon types but is weak to all elements, so the player can focus on creating the best Elemancy spells to use against it. By crafting spells with Zu Beaks, the histrion can create multiple spells which intermission the harm limit. If Noctis equips the right weaponry and eats the right meal that boosts his Magic, using these spells against the Naglfar can deal 99,999 damage.

The recommended level for this quest is 99.

Other [ ]

Let Sleeping Mountains Prevarication [ ]

Allow Sleeping Mountains Lie is the mandatory quest to unlock the fight with adamantoise, the biggest enemy. If the player returns to Lucis via Umbra/royal vessel, this quest is added when Cindy calls Noctis about strange earthquakes. The hunt tin can be repeated from Takka's diner subsequently the adamantoise has revealed itself.

After defeating the tortoise, the actor tin can discover Dave at the local Crow's Nest restaurant at Longwythe Balance Surface area, where a number of characters have rallied. Each yields an Oracle Rising Coin. Up to 14 characters can exist present, only only those the player encountered volition appear. A prompt will indicate the histrion how many characters are present out of the 14 possible. At that place are no special reward for assembling all 14, apart from collecting more coins.

These characters are:

  • Dave (default, part of the quest)
  • Iris (default, primary quest)
  • Talcott (default, main quest)
  • Cid (default, main quest)
  • Takka (from Hammerhead)
  • Dino (from Galdin Quay)
  • Coctura (from Galdin Quay)
  • Letter of the alphabet from Wiz (from Wiz Chocobo Postal service)
  • Vyv (from Lestallum)
  • Holly (from EXINERIS Industries)
  • Navyth (from the angling quests)
  • Sania (from the frog-hunting quests)
  • Kimya (from the last dog-tags fetching quest)
  • Ezma (from Meldacio Hunter HQ in post-game content Menaces quests)

Stealing the Past [ ]

To begin this quest, the party must enter the town of Lestallum at nightfall in Affiliate fifteen, and on the far eastward of the town the party can eavesdrop a conversation past a window. Afterward listening to the conversation the quest will begin and the political party will be tasked with locating the Magitek Cadre. First the party must head to the tipster at the Verinas Mart - Ravatogh outpost who will directly the party towards the Pitioss Ruins.

To reach the Pitioss Ruins the political party must unlock the Regalia Type-F and fly to the location just northward of the Verinas Mart. Upon landing the political party must venture north through a variety of tough foes.

As the party reach the outside of the Pitioss Ruins, the Magitek Core can exist found on the right hand side of the entrance. Collecting core ends the quest and the party volition receive fifty,000 EXP.

O Partner, My Partner [ ]

The quest was added in patch 1.13. In Chapter 8 the thespian tin find a hunter at the HQ to sends the political party to savage Melusine at the Vesperpool. She is a fearsome daemon that appears at nighttime and disappears at daybreak, so the role player has a time limit for the battle. The recommended level is 99, but the player tin easily complete the quest on lower levels with the right preparations. Returning to the hunter after felling Melusine has him relate his story and yield 10,000 EXP and a Magitek Suit.

Chocobaby Roundup [ ]

Chocolover with all four chicks.

They're the nigh adorable chocochicks in the world!

Chocolover

Chocobaby Roundup is similar to the chocobo-communicable minigame from the Moogle Chocobo Carnival. It was added in patch 1.23. A woman called Chocolover on the platform asks for Noctis to collect her four wayward chocobo chicks. The chicks' key item description reveals they are called Yelro, Jarro, Becky, and Joe.

1 chick is on the platform, ane is on the stationary railroad train, one is at the south end of the platform, and one is down the stairs toward the lift that takes to Fodina Caestino.

If the role player departs Cartanica without completing the quest, it becomes permanently missable.

Caestino on Camera [ ]

Move over, Prompto—there's a new camera male monarch in boondocks.

Noctis

Added in patch 1.23, the player can talk to a announcer near the stairs that atomic number 82 down to the quarry, who tasks Noctis with manually taking photos of various landmarks in Fodina Caestino. The thespian needs to stand on spot where the quest marker is on the map, and the field icon "take photo" appears. Using the transmission camera mode, the actor needs to take a photo of the broken machine about the tree from three sides (zoom out and then all of information technology fits into the frame), and another movie of an abandoned shed (position the crosshair in the heart of its door).

If naught happens when taking a photograph, the thespian should move the crosshair around a picayune and zoom and keep trying until Noctis says he has the shot. The player must not exit out of the camera mode immediately after taking the shot, or information technology won't count, as there's a lag between taking the photo and the game registering information technology, likely due to needing to procedure the image. There needs to exist enough daylight, or Noctis will say they demand to come up back the side by side twenty-four hours. Returning to the journalist with the pictures completes the quest.

Scraps of Mystery [ ]

The party finds treasure maps they must piece together. The quest was added in the mean solar day one patch.

Windows/Royal Edition [ ]

Photo Op: Eating place [ ]

Photograph Op: Isle [ ]

Photograph Op: Cape [ ]

Photo Op: Chimney [ ]

Photo Op: Gate [ ]

Open-Bounding main Angling [ ]

When sailing the royal vessel, Prompto speaks up of a fishing spot off the coast of Greatcoat Caem. Sailing onto the spot completes the mission. The role player can fish at that place and catch a Dynnel Barramundi.

Whopper in the Waves [ ]

When sailing the royal vessel, Ignis speaks upwards of a fishing spot near the islands en route to Altissia. Sailing onto the spot completes the mission. The player can fish there and catch a Nephilim Grouper.

Monster of the Deep [ ]

Map.

When sailing the purple vessel, Gladiolus speaks up of a fishing spot near Angelgard. Sailing onto the spot completes the mission. The histrion can fish the rare Mummy Bass there by hooking a fish and not reeling it, using the fish itself as the allurement.

Mummy Bass is the hardest fish to take hold of. The actor should have the ultimate fishing gear and use Dragon's Beard line. Eating Kupoberry Cheesecake besides helps. I trick to reeling the fish in is to tap the pause button and adjust the reel/do not reel as needed, and e'er reel to the direction the fish swims, even before the prompts appear on-screen.

A 2d Sea God [ ]

Afterwards the political party has sailed on the imperial vessel they tin have a quest from Maagho for finding Bismarck. The quest icon is on a table near to the counter where Weskham Armaugh is who tells the party most "another sea god". He advises Noctis to wait for flocks of birds while out at sea.

Taking the royal vessel to the seas outside Altissia, the party will spot a flock of birds inside the quest area. The first flock is never the one where Bismarck appears, but after finding another flock inside the quest area, Bismarck appears. It can be any fourth dimension of day for the event to trigger. Afterwards Bismarck appears information technology surfaces four times before swimming back nether the surface, leaving plenty of fish in its wake.

Crown City Without a King [ ]

A adult female at the Kingsglaive Base of operations Military camp tasks Noctis with taking photos from effectually the ruins of Indisposition. The player must snap the photos manually. The player should pull dorsum the view every bit far as information technology goes and aim the center of the crosshair to where the quest icon is on the map. Afterward getting all the photos, talking to the woman at the base rewards the party with a new accessory for Prompto: The Clever'south Talisman that makes his machine gun never run out of ammo when the thespian graphic symbol-swaps to Prompto.

A Glaive out of Time [ ]

A glaive at the base asks Noctis and his retinue to aid out a glaive in the city who is looking for batteries, which the player can and then scout out. The glaive joins as a guest for the quest. If the histrion has created a graphic symbol in Final Fantasy Xv: Comrades, the glaive will be the player's glaive; otherwise, it is a generic glaive. The quest rewards The Wanderer's Talisman, an accessory that hastens the rate Ignis gains Total Clarity when character-swapped to.

Relics of the Empire [ ]

Josef at the upstairs of the Kingsglaive's base asks the political party to assist out Cor to destroy the remnants of imperial bases left around Insomnia. The player can enter them with Cor and warp-kill the soldiers; if spotted, a battle will ensue. The bases accept skillful treasures to be found afterward being cleared out. The quest yields The Tall's Talisman as reward when returning to the base camp and speaking to Josef, which accelerates the charge per unit at which Gladiolus's Valor increases when character-swapped to.

A Gift from Cid [ ]

Name Location Unlock Reward
A Gift from Cid Insomnia The player must exist on Chapter 15, have completed all the other Insomnia sidequests, and accept obtained the Regalia Blazon-D previously. After the conditons are met, talk to Talcott who volition appear nigh the entrance in the Kingsglaive Base Camp in postal service game. Regalia Type-D available for Insomnia
Talcott quest at Kingsglaive Base Camp from FFXV.png
Regalia Type-D in Insomnia from FFXV Royal.png

To enable the quest, the actor must exist on Affiliate 15, have completed all the other Indisposition sidequests, and accept obtained the Regalia Type-D previously. Returning to the Kingsglaive Base of operations Camp discovers Talcott about the archway, who hands the party the "Mysterious Fundamental". The quest location mark leads the political party to the leftmost car tunnel exterior the Base Army camp, then to the garage on the left of car tunnel go out. Opening the garage door unveils the Regalia Type-D that becomes drivable across Insomnia. Information technology never runs out of fuel, and the role player is non ejected from the vehicle when running into enemies. The political party can drive the Regalia back through the car tunnel to reach the Base Camp directly.

Later on acquiring the Regalia Blazon-D, returning to Kingsglaive Base Campsite allows Talcott to service the Regalia and the role player can call the car from anywhere to but exterior the Base Camp.

After completing the sidequest, Noctis can talk to Prompto (if the talk prompt does not appear, the player should head outside the Base Camp briefly and then return), and then try exit the Base Camp; just before Noctis exits through the door, he will get a unique phone call from Iris.

Ffxv How To Fly Regalia Type F,

Source: https://finalfantasy.fandom.com/wiki/Quest_(Final_Fantasy_XV)/Sidequests

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