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  • Setting Your Attributes
  • Choosing Your Abilities
  • Huntsman Skills
  • Pyrokinetic Skills
  • Selecting Talents
  • Unique Gear And Weapons
  • Best Unique Bows
  • All-time Ranger Armor

Rangers in Divinity: Original Sin 2 are a classic character class for players who desire to add together a ranged hero to their party. Known for favoring the bow, they tend to sit in the dorsum and take equally little harm equally possible, besides equally dominate the high basis to take advantage of its positional damage bonus. It'southward ane of the platonic character builds for an original character.

Rangers are not just proficient in Huntsman skills. Similar most classes in Divinity: Original Sin 2, Rangers also have a secondary skill tree. While this can be well-nigh anything in the game depending on your personal preferences, this guide will focus on maximizing benefits from the default Ranger build the game proposes, which is a combination of Huntsman and Pyrokinetic skills.

Updated on December 13, 2021 by Quinton O'Connor: We've revisited this guide to ensure it contains the virtually upwards-to-date information you'll need for building a powerhouse Ranger in Divinity: Original Sin two.

Setting Your Attributes

Divinity Original Sin Ranger 3

The starting attributes of a Ranger past default are quite nice, simply going forward, y'all'll desire to focus on the following iii attributes. Whenever you level upward and proceeds extra aspect points, brand certain to distribute between these three primarily, and then into other categories when needed.

Wits This attribute increases your Initiative, allowing your Ranger to always go starting time in a fight. It besides boosts your Critical Harm, which is key when playing a Ranger.
Finesse Bows are the principal weapon of a Ranger, and to increase your damage, you lot must increase your Finesse, which influences all Finesse-based weapon harm.
Intelligence Your secondary skills will come up from Pyrokinetic magic, which is why having a decent Intelligence will help you gain maximum advantage from casting a few spells, also.

Choosing Your Abilities

Divinity Original Sin Ranger 2

The game's ability organisation is very flexible, so technically you lot can pick any school of ability to complement your Huntsman skills. Still, Pyrokinetic is a decent choice and is the default option in the game. As y'all level upwards, you'll unlock ability points, too, which should be divided into the following abilities.

Ranged This is your primary weapon ability for bows. Every level invested in this ability ups your Ranged harm past five percent and Critical Run a risk past 1 percent.
Huntsman This is your principal skill tree ability. The higher it is, the more than advanced Huntsman skills you tin learn. Every level also increases the high ground damage bonus past five per centum.
Pyrokinetic Your secondary skill tree ability. The higher it is, the more advanced Pyrokinetic skills you tin larn. Leveling it also increases your Burn down-based damage past 5 pct.
Sneaking This is optional, from the non-gainsay skill category. It will benefit you lot with a specific Huntsman skill and can be used to go your Ranger into a favorable position before the start of a major fight.

Huntsman Skills

Divinity Original Sin 2 Ranger 1

Nearly of the skills you'll use as a Ranger will be Huntsman skills. There's a bunch of different "spells" in this category that are both powerful in harm and useful for the residuum of the party. Here are some of the best Huntsman skills worth having your Ranger larn.

First Aid A simple necessity, having this could mean the difference between life and death early in the game. It both heals and removes some negative status effects, such every bit Crippled, Blinded, or Poisoned.
Pivot Down A powerful shot that has a chance of setting the Bedridden status outcome on the enemy, reducing their AP. It dishes out a whopping 120 percent damage, likewise.
Ricochet Against groups of enemies that stick shut together, Ricochet allows a Ranger to fleck away at their health from afar. The Ranger will fire a bouncing shot of 90% damage that switches to a target within v meters.
Barrage Another great crowd control ability, which allows your Ranger to burn three arrows simultaneously. Each arrow can target a unlike enemy for threescore per centum damage.
Tactical Retreat An absolute must-have bail-out skill, which lets your Ranger teleport to high ground or away easily, and also sets Haste on them.
Marksman's Fang A very powerful shot that can laissez passer through multiple enemies in a single line, going even through armor.
Electrocute If you chose Sneaking as 1 of your skills, this is a very powerful skill. A single shot that deals 115 percentage damage and gains an additional 50 percent damage bonus when fired while sneaking.
Arrow Storm Your go-to surface area-of-effect spell that sends down a literal storm of arrows upon enemies. Damage dealt varies per your Finesse stat.

Pyrokinetic Skills

Divinity Original Sin Ranger 5
Peace of Mind A smashing supporting skill, information technology ups the target'southward Strength, Finesse, Intelligence, and Wits, and removes most mental status effects like Blinded, Terrified and Charmed.
Fireball Simply a classic RPG spell, when chucked into an enemy it sets them on burn down and creates a pocket-size 3-meter explosion.
Spontaneous Combustion A basic fire spell that sets a unmarried enemy aflame.
Flaming Tongues A prissy defensive spell that makes nearby enemies take burn harm, useful especially when trying to proceed your squishy Ranger safe in the backline or on high ground.

Selecting Talents

Divinity Original Sin Ranger 4

Talents bring a flake of extra spice into the game. As you level upwards, you'll get to choose an boosted talent every now and then. Pick carefully, since a talent skill is a rare one to earn.

Arrow Recovery A must-have for Rangers, yous'll have a 33 percent chance of earning back any special arrow yous shoot, which makes it easier to salve your resources.
Elemental Ranger Arrows shot on enemies standing on elemental surfaces will bargain damage reflective of that element. Yous basically get a free elemental arrow, if y'all think about it.
Duck Duck Goose & Opportunist These 2 talents should be a given for any hero in your party. The first allows you lot to evade any attacks of opportunity if yous go into a pinch and the 2d allows you to perform those attacks of opportunity yourself. Although a Ranger should always play ranged, sometimes doing and so can exist virtually impossible, which is where these 2 come in handy.

Unique Gear And Weapons

Divinity Original Sin 2 Elven Custom Character Ranger Inside Ship

During your journey, you'll come beyond a lot of cool armor and weapons. For Rangers, in that location are quite a few overnice options worth doing a side quest for. While a lot of the loot is randomly generated and can spawn some decent bows and pieces of armor, the unique gear is the 1 that you'll actually desire to focus on getting.

There are two categories presented below. The start one discusses the best unique bows in the game and where to observe them, and the second volition introduce the best armor for a Ranger. About of the extremely good gear is only found in Act IV when entering Arx, so be patient and make sure to do so when your pockets are filled with gold.

Best Unique Bows

Divinity Original Sin 2 Archer on the high ground during combat
Darling Bow One of the outset nice bows you'll most likely find in Fort Joy, information technology can be dug upwardly next to the entrance to the apse through a leafy tunnel. A diggable mound will appear when you approach the surface area. It grants you +ane Finesse.
Vard d'Layal Found within Mordus' house in Driftwood town, this bow gives yous +2 Finesse, +1 Necromancer, and +15 percent Life Steal.
Deiseis Riveil Head to the bridge leading to the cathedral in Arx to discover a trader called Non. The Deiseis Riveil bow gives you lot +3 Finesse, +2 Huntsman, +1 Ranged, +25 percent Cleave Damage, and has a 25 percent chance of making enemies Drain for two turns. It gives yous the Glitter Grit skill.
Into Sparse Air Caput to the cathedral in Arx to observe an elven trader standing before it, selling this bow. It provides +3 Finesse, +3 Memory and e'er sets Weak, Floating, or Erratic Wisp on enemies.

Best Ranger Armor

Divinity Original Sin 2 Location of Nazad Hunola Unique Gear
Second Pare A pair of gloves found on Fort Joy island. Afterwards defeating the Void Salamanders, speak to a squirrel nearby who will point you lot to the location of this subconscious treasure. These gloves grant you lot +i Finesse, +10 percent Poison Resistance, and +i Huntsman.
The Shadow Prince'southward Signet As you head to the Nameless Island, you must confront off against the mysterious Shadow Prince. Once you lot're victorious, make sure to take hold of his signet which grants you +3 Finesse, +three Wits, and +i Thievery.
Racht Muvora On Reaper'south Coast, caput to the Black Bull tavern and speak to Papa Thrash, who sells this breast armor. It provides +2 Finesse, +twenty percent Water Resistance, +1 Ranged, +1 Sneaking, +one Thievery, +0.25 Movement and +21 HP. twenty percent of melee harm is also reflected on enemies as Water damage. You'll proceeds the skill called Global Cooling when equipping it.
Kallisteis In Arx, cross the bridge to get to Lucian'south Temple, and a trader volition await for you on the other side of the bridge, selling these boots. They requite you +3 Finesse, +2 Wits, +1 Scoundrel, +1 Sneaking, +i Thievery, +vi Initiative, +0.5 Motion, and total immunity to some negative furnishings similar Slowed, Crippled, and Knocked Downwards.
Nazad Hunola Found in Sanguinia Tell's basement in Arx inside a chest, this breast armor provides +five Finesse, +3 Intelligence, +x percent Burn Resistance, +ten% percent Water Resistance, +ane Huntsman, +two Scoundrel, +0.1 Movement, +176 HP, and deflects 20 per centum of incoming melee damage from enemies as water damage.
Vo Charle Head to the groom's house in Arx, and y'all'll observe the helmet in a chest. It gives you +5 Finesse, +ii Constitution, +three Wits, +20 percent Water Resistance, +1 Huntsman, +i Sneaking, +234 HP, and full amnesty to being Terrified or Charmed.

Adjacent: Things We Wish We Knew Before Starting Divinity: Original Sin two